For DRG veterans
Expect familiar co-op instincts, but don't expect your terminal loadout to define the whole run.
Rogue Core is a standalone roguelite spin-off: same co-op mining DNA, different run structure and loadout economy.
| Category | Deep Rock Galactic | Rogue Core |
|---|---|---|
| Progression | Permanent, decided before mission | Run-based + meta layer |
| Loadout | Pre-selected at terminal | Scrounged in-run |
| Class identity | Hard locked exclusive weapons | Soft: gauntlet only; weapons shared |
| Difficulty curve | Per-mission hazard level | Roguelite escalation + time pressure |
| Mission length | ~15–25 min single mission | Multi-stage run; longer |
| Team build | 4 individual builds | Experimental team build synergy mechanics |
| Replay loop | Mission variety + hazard | Procedural + random upgrade synergies |
Expect familiar co-op instincts, but don't expect your terminal loadout to define the whole run.
The run-based upgrade chase, risk vectors, and scrounged equipment are the main hook.